The code and examples on this page are by and large taken verbatim from the Pygame Documentation page.
The program below displays a red circle on a blue background. It allows the user to move the circle using the w, a, s, d keys. Hitting the x key or closing the window terminates the program.
#!/usr/bin/python3
# Example showing a circle moving on a screen
import pygame
# pygame setup
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
dt = 0
cursor_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
while running:
# poll for events
# pygame.QUIT event means the user click X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill("blue")
pygame.draw.circle(screen, "red", cursor_pos, 40)
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
cursor_pos.y -= 300 * dt
if keys[pygame.K_s]:
cursor_pos.y += 300 * dt
if keys[pygame.K_a]:
cursor_pos.x -= 300 * dt
if keys[pygame.K_d]:
cursor_pos.x += 300 * dt
if keys[pygame.K_x]:
running = False
# flip() the display to put your work on the screen
pygame.display.flip()
# limits FPS to 60
# dt is delta time in seconds since last fame, used for framerate-independent physics
dt = clock.tick(60) / 1000
pygame.quit()